Spells

Darkness

LvlSpellTNTypeDurationRangeShort description
1Shadow hand15UtilityroundsShortMove a fist sized object around
1Wandering shadow15UtilityminutesSelfShadow moves independently from body and may interact with objects/creatures within short range and strength of 1.
1Projected whisper15UtilityroundsShortYour voice sounds as if from somewhere else
2Shadow Blade17CombatroundsSelfCreate a melee weapon Int+5d6, magical, choose lethal or impact
2Choking shadows17CombatroundsShortdam.: 3d6 i (IR counts), target: 1, range: short, dur.: WP rounds, resist: Spell TN. Target gains fatigue if they need to breathe, and cannot speak
2Open Lock17UtilityinstantTouchNon-magical lock opens
2Shadow shroud17UtilityminutesTouchTarget becomes dark as a shadow, advantage to hide, disadvantage to be hit
2Shadowsteed17UtilityhoursSelfSummon shadowy steed, solid and unsubstantial, use stats as warhorse
2Dark Vision17UtilityroundsSelfGain dark vision
3Shadow Strike19CombatroundsSelfYour shadow makes an extra melee attack each round with disadv
3Black horrors19HexroundsShortSummon shadow that causes fear on failed Courage test
3Shadow Warrior19SummonroundsShortSummon a shadow warrior
3Shadow Step19UtilityinstantSelfCaster may move self WPx10 m away instantly, end location must be visible
3Mystic mirror19UtilityroundsSelfMay communicate with person (if name known) through mirrors
3Darkness19UtilityminutesShortArea is covered in magical darkness, even darkvision cannot see through
4Communicating portals21UtilityroundsShortCreate 2 portals, WPx10 meters apart: moving through from one to other portal
4Spirit projection21UtilityroundsSelfCan project spirit outside of body, move through walls, cannot attack/cast
4Eclipse21CombatroundsShortWhole area is cast in darkness, all opponents take 1d6L dam per round and disadv on all rolls

Death

LvlSpellTNTypeDurationRangeShort description
1Drain Life15CombatinstantTouchdam.: 3d6 L (AP counts), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP.
1Drop15UtilityinstantShortTarget must make Sleight of Hand test or drop item
1Rotten food15UtilityinstantShortCause 1 plate of food to rot
2Scythe of Death17CombatroundsSelfConjure scythe, use language Magick for offense, dam like scythe but WP for S. Adv to hit against undead
2Drain Essence17CombatinstantTouchdam.: 3d6 L, fatigue condition (AP ignored), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP, fatigue removed.
2Hush17UtilityroundsShortRemove all sound from an area
2Commune with dead17UtilityroundsTouchCan speak with dead (max a few hours dead)
2Spirit guide17UtilityroundsTouchTarget gains 1 advantage per turn, for duration of spell
2Shallow Grave17UtilityinstantShortOpen an area with grave pits, which becomes difficult terrain, Dodge or fall in (1d6 i and prone)
3Ashes and dust19CombatroundsShortdam.: 2d6 L (AP ignored), target: area, range: short, dur.: WP rounds, resist: Spell TN. Targets are choking in cloud of ashes and dust
3Death Touch19CombatinstantTouchdam.: 6d6 L (AP ignored), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP.
3Wither limb19HexroundsTouchOne of target’s limbs withers and becomes useless
3Turn Undead19HexroundsShortUndead suffer 5d6L and gain fear
3Animate dead19SummonroundsShortSummon 1d6 skeletons or zombies under caster’s command
3Six Feet Under19CombatinstantShortTarget is burried 6 feet deep, starts suffocating (Endurance test TN 10+1/turn or get 4d6 i, IR ignored, per turn)
4Necrotic Husk21CombatinstantShortdam.: 4d6 L (AP ignored), target: area, range: short, dur.: instant, resist: Dodge TN. When you would be reduced to 0 hit points, you can use a reaction (consume next round’s action) to drop to 1 hit point instead and cause your body to expel necrotic energy. Each creature of your choice in short range takes 4d6 L necrotic damage
4The Dwellers Below21CombatroundsShortdam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN. Undead hands claw and grab in the area
4Guardian hounds21SummonroundsSelfSummon 3 guardian hounds of purple shadow (use dire hound statblock)

Heart

LvlSpellTNTypeDurationRangeShort description
1Calming touch15EnchantmentminutesTouchPerson touched is calmed down, frenzy removed
1Evesdrop15UtilityroundsShortHear conversation WP meters away
1Sense Heart15UtilityinstantShortRead target’s desires (food, beverage, person, vice, secret)
2Shock17CombatinstantTouchdam.: 5d6 i, stunned condition (IR counts), target: 1, range: touch, dur.: instant, resist: Spell TN.
2Fearsome17CombatroundsSelfOpponents make Courage test or feared
2Fury of Khaine17EnchantmentroundsShortTarget may make an extra attack at disav, but takes 1d6 i damage
2Acceptance of Fate17EnchantmentroundsShortAllies become immune to fear
2Calm animal17EnchantmentminutesSelfOne animal (or bestial monster-GM discretion) calms down and becomes friendly
2Swift strider17EnchantmenthoursSelfGain mobility, mobile dodge, fast movement, kip up and sturdy traveler talent effects
3Boiling blood19CombatroundsShortdam.: 3d6 L (AP ignored), target: 1, range: short, dur.: WP rounds, resist: Spell TN. Target must make opposed endurance vs language magick or suffer damage each tur
3Lunar howl19EnchantmentroundsShortAll allies gain M+1, S+1, T+1
3Curse of Years19HexroundsTouchTarget suffers disadv to hit, move-1, init-4
3Befriend person19EnchantmentminutesTouchTarget finds you friendly, familiar, attractive
3Song of Courage19EnchantmentroundsShortAll allies beomce immune to fear and knockdown, and gain 1 fortune
3restart heart19HealinginstantTouchBring a recently (less than 1 minute) deceased back to 1 HP.
4Control blood iron21CombatinstantShortdam.: 7d6 L (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN. Iron in target’s blood starts fighting its way out
4Heart stop21CombatinstantShortdam.: Down to 1 HP, 0 SP, unconscious (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN. The target is reduced to 1 HP and 0 SP (unconscious).
4Racing heart21EnchantmentminutesTouchTarget gains double move, and may make an extra attack at disadv

Heavenly Elements

LvlSpellTNTypeDurationRangeShort description
1Dart15CombatinstantShortdam.: 3d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN.
1Wind gust15UtilityinstantShortGust of wind (snuff candle, close door)
1Small Flame15UtilityroundsSelfCreate small flame that can light things
2Bolt17CombatinstantShortdam.: 5d6 L/i (AP/IR counts), target: 1, range: short, dur.: instant, resist: Spell TN. Caster chooses lethal or impact
2Push17CombatinstantShortdam.: prone condition, target: area, range: short, dur.: instant, resist: Spell TN. Area around caster: knock back 1d6 meters and prone
2Arrow Shield17EnchantmentroundsSelfWooden ranged ammunitions are blocked
2Flaming sword17EnchantmentroundsTouchOne weapon becomes flaming, cause ablaze on hit
2Cauterize17HealinginstantTouchTarget: 1, range: touch, heal: 2d6, bleeding condition healed. Target heals 3d6 L and 1 bleeding condition
2Winged feet17roundsTouchTarget gains double move speed, and dodge TN+1
3Firewall19CombatroundsShortdam.: 4d6 L (AP counts), target: area, range: short, dur.: WP rounds. Wall is WP x 1 x 2 meters, ablaze condition and 4d6 L (AP counts) when crossing
3Fire cloak19EnchantmentroundsSelfBecome immune to non-magical fire and ablaze conditions, opponents must make dodge test or suffer ablaze when hitting caster.
3Curse of Arrow Attraction19HexroundsShortRanged attacks at target gain advantage
3Feather fall19EnchantmentroundsShortUp to WP allies slowly fall/glide downwards (not flying up)
3Firebolt19CombatinstantShortdam.: 6d6 L, ablaze condition (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN.
3Fireball19CombatinstantShortdam.: 3d6 L, ablaze condition (AP counts), target: area, range: short, dur.: instant, resist: Dodge TN.
4Summon fire elemental21SummonroundsShortSummon fire elemental
4Breathe Fire21CombatinstantShortdam.: 4d6+1 L, ablaze condition (AP counts), target: area, range: short, dur.: instant, resist: Dodge TN.
4Lightning strike21CombatinstantShortdam.: 7d6 L (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN.

Life

LvlSpellTNTypeDurationRangeShort description
1Winter pelt15EnchantmenthoursSelfTarget becomes immune to cold
1Produce small animal15SummonhoursSelfTake small animal from pocket and befriend the animal
1Life Blessing15HealinginstantTouchTarget heals 2d6 HP or SP
2Claws17EnchantmentroundsSelfClaws cause bleeding condition on hit, magical damage
2Nature’s Talents17EnchantmenthoursSelfTarget gains 3 talents from nature (tracking, relentless charge, terrain master, alley cat, untiring, hide in nature, hunter, swim, sturdy traveller)
2Nature’s hide17EnchantmentroundsSelfGain +10 AP and +3 IR
2Regenerate17HealingroundsTouchTarget gains regenerate trait
2Release the beast17HexminutesShortOne animal becomes wild and primal, but not against caster
2Growth17UtilityroundsTouchA single plant or tree grows rapidly to WP times its natural height
3Wall of Thorns19CombatroundsShortdam.: 4d6 L, bleed condition, half speed, target: area, range: short, dur.: WP rounds. Area is covered in thorns, going through at half speed causes 4d6 L dam (AP counts) and bleed condition
3Shapeshift19EnchantmentroundsSelfCaster transforms into beast (wolf, bear, boar, eagle,…) or mount (horse, deer,…), but keep Int, WP
3Speak with beasts19EnchantmentminutesSelfTarget can communicate with animals, do not follow commands, not compelled to answer, but do not lie
3Healing touch19HealinginstantTouchTarget: 1, range: touch, heal: 4d6.
3Summon Nature’s Ally19SummonminutesShortSummon a beast (wolf, bear, boar, eagle,…) or mount (horse, deer,…)
3Flock of doom19SummonroundsShortSummon a flock of birds
4Earthblood21HealingroundsSelfCreatures in AoE heal caster’s WP wounds per turn
4Summon swarms21SummonroundsShortSummon a swarm of rats, swarm of spiders, and flock of birds
4Nature’s wrath21CombatroundsShortdam.: one-time 4d6L, entangle (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN.

Light

LvlSpellTNTypeDurationRangeShort description
1Pierce the Veil15EnchantmentminutesSelfSee through darkness, mist, fog
1Light15UtilityminutesSelfCreate light like a torch
1Purify Water15UtilityinstantTouchPurify one container of liquid
2Blinding Light17CombatinstantShortdam.: blinded condition, target: area, range: short, dur.: instant, resist: Spell TN.
2Magic Shield17EnchantmentroundsShortAllies within range gain +2 spell TN
2Ward17EnchantmentroundsSelfGain Ward (4+) (= 50% mischance) against nonmagical attacks
2Enchant Weapon17EnchantmentminutesTouch1 weapon gains +1d6 dam, and unbreakable/reliable traits
2Piercing Ray17CombatinstantShortdam.: 5d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN.
2Spyglass17UtilityroundsSelfCan see up to WP km away as if it is nearby
3Protective dome19EnchantmentroundsSelfAll within WP m radius sphere gain Ward (4+) (= 50% mischance) vs nonmagical attacks from outside
3Shimmering Cloak19EnchantmentroundsSelfTarget receives only half damage
3Healing Light19HealinginstantShortTarget: area, range: short, heal: 3d6.
3Pool of Fortune19UtilityroundsSelfCreate a pool of WP fortune points, which can be used by allies
3Starshine19UtilityminutesSelfStars illuminate the area, concealed creatures and doors light up
3Sanctify19EnchantmentminutesTouchDraw circle on ground which cannot be crossed by undead
4Weinwurm’s Daemonbane21CombatinstantShortdam.: 9d6 L, target: 1, range: short, dur.: instant, resist: Spell TN.
4Protective charm21EnchantmentminutesShortTarget gains resistance vs all damage
4The gift of time21EnchantmentinstantShortAll allies receive an extra action next round

Mind

LvlSpellTNTypeDurationRangeShort description
1Conundrum15HexinstantShortdam.: stunned condition, target: area, range: short, dur.: instant, resist: Spell TN. Overwhelm foes with confusion and indecision
1Dazzle15CombatinstantShortdam.: 2d6 i, blinded condition (IR counts), target: 1, range: short, dur.: instant, resist: Spell TN.
1Clarity of Mind15EnchantmentminutesTouchIgnore the effect of 1 mental condition (stunned, fear, frenzy)
1Illusionary sounds15UtilityroundsShortMake (non voice) small sounds
2Perfect Comprehension17EnchantmentminutesSelfUnderstand any language
2Gathering the Darkness17HexroundsShortTarget gains disadv to WP, Fel, Int
2Sleep17UtilityminutesTouchFall in natural sleep, woken up easily
2Fool’s Gold17UtilityminutesTouchTurn up to WP items (up to your own mass) into gold for duration of spell
2Disguise self17UtilityminutesSelfDisguise as someone you’ve seen before. Opponents may make intuition tests if called for
2Drop weapon17HexinstantShortTarget drops all weapons, adv to attack this target while unarmed
3Bolt of Fear19CombatinstantShortdam.: 6d6 L/i, fear condition (AP/IR counts), target: 1, range: short, dur.: instant, resist: Spell TN.
3Curse of Cowardly Flight19CombatinstantShortdam.: 2d6 i, fear condition (IR counts), target: area, range: short, dur.: instant, resist: Spell TN.
3Replay image19UtilityroundsShortPast scene (building sized, seen by caster) is projected as illusion near the caster
3Illusion19UtilityroundsShortCreate a visual illusion, no sound/smell, intuition test to disbelieve
3Bewilder19UtilityroundsShortTarget becomes confused, wanders/attacks randomly or does nothing
3Mindslip19UtilityminutesShortTarget forgets all prior memory of you; Int test or it is permanent
4Eye of terror21HexinstantShortdam.: 5d6 i, cause fatigue, fear, drain 1 fortune (IR counts), target: 1, range: short, dur.: instant, resist: Spell TN. Make eye contact with the target.
4Forgetful mind21UtilityinstantTouchTarget forgets the last hour permanently, caster can add replacement suggestions (blurred)
4Grand illusion of Mergenthaler21UtilityroundsShortCreate illusion incl visual, sound and smell, intuition test to disbelieve

Terrestrial Elements

LvlSpellTNTypeDurationRangeShort description
1Tin armor15HexinstantShortAll opponents’ AP are halved
1Traceless step15UtilityhoursSelfDisadvantage to track the caster
1Move Object15UtilityroundsShortMove object with Strength equal to WP
2Entangle17CombatroundsShortdam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds. Plant strength = caster WP
2Arcane Urgency17EnchantmentinstantShortTarget may immediately make one free move and ignore difficult terrain
2Reinforce armor17EnchantmentroundsTouchArmor gains +10 AP and +3 IR
2Curse of Rust17HexinstantShort1 item rusts and becomes useless, AP and IR are halved, weapons -2d6 dam and unreliable
2Create bridge17UtilityroundsTouchCreate bridge with length WP meter (+1m per overcasting)
2Shoot water jet17CombatinstantShortdam.: 5d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN.
3Nature’s spear19CombatinstantShortdam.: 7d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN. Hurl nature’s spear at an opponent
3Barkskin19EnchantmentroundsTouchTarget gains +20 AP, +4 IR, and move -1, initiative -1
3Melting crucible19HexinstantShort1 item melts down to its raw material
3Gilded Cage19HexhoursShortdam.: Restrained, target: 1, range: short, dur.: WP hours. Target is contained in summoned metal cage
3Repair metal19UtilityinstantTouchRepair or break a metal object (armor, broken weapon) or craft metal item at 50% of cost
3Wood shape19UtilityhoursSelfTransform yourself and others in area into trees, undetectable in nature by normal means
4Geyser21CombatinstantShortdam.: 4d6 i, pushed WP meters, prone (IR counts), target: area, range: short, dur.: instant, resist: Dodge TN.
4Awakening of the Woods21CombatroundsShortdam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN. Strength of vines = caster WP, auto deal 2d6L dam every turn
4Earthquake21CombatinstantShortdam.: 5d6 i, prone (IR counts), target: area, range: short, dur.: instant, resist: Dodge TN.

2 items under this folder.