Piercing Ray

Piercing Ray
Lore: Light
CN: 3
Type: Combat
Duration: instant
Range: Short
Target: 1
Damage: 5d6 L
Armor: AP counts
Resist: Dodge TN
Effect: Combat spell.

This spell deals 5d6 L (AP counts) to 1 target at short range instantly. The spellcast check has to also be equal to or higher than the target’s Dodge TN.