Push
With a primal roar, the mage unleashes a shockwave of force, sending adversaries sprawling in a whirlwind of chaos.
Push |
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Lore: Heavenly Elements |
CN: 3 |
Type: Combat |
Duration: instant |
Range: Short |
Target: Area |
Damage: prone condition |
Resist: Spell TN |
Effect: Combat spell. Area around caster: knock back 1d6 meters and prone |
This spell deals prone condition to all creatures in an area at short range instantly. The spellcast check has to also be equal to or higher than the target’s Spell TN. In the area around the caster, all creatures are forcefully knocked back 1d6 meters and rendered prone.