Push

With a primal roar, the mage unleashes a shockwave of force, sending adversaries sprawling in a whirlwind of chaos.

Push
Lore: Heavenly Elements
CN: 3
Type: Combat
Duration: instant
Range: Short
Target: Area
Damage: prone condition
Resist: Spell TN
Effect: Combat spell. Area around caster: knock back 1d6 meters and prone

This spell deals prone condition to all creatures in an area at short range instantly. The spellcast check has to also be equal to or higher than the target’s Spell TN. In the area around the caster, all creatures are forcefully knocked back 1d6 meters and rendered prone.