Potions

Potion Spoilage

When drinking a potion, there is a chance the potion has gone bad and its contents are spoilt. Potions have a quality factor ranging from +0 (poorest), and +3 (normal) to +6 (highest quality). After drinking the potion, check using 3d6 and adding the potion quality, with the following results:

3d6+qualityEffect
<10Potion ineffective, and spoiled
10-13Potion effective, and spoiled
14+Potion effective, not spoiled

If the potion is spoiled, roll 2d6, arrange dice from low to high, and check the table below for the effect and its duration:

Roll (2d6)EffectDuration (1d6)
11Grow hair everywheredays
12Smell horriblehours
13Flatulent and hiccupsdays
14Speak very slowlyhours
15Speak with very high pitchhours
16Skin rash, warts and black boilsdays
22Sweats profuselyhours
23Drools constantlydays
24Itchinghours
25Cramps and diarrheahours
26Get drunkhours
33Insatiable hunger, must eathours
34Retches constantlyhours
35Repel animalsdays
36Attract vermindays
44Screams and shouts unvoluntarilydays
45Deafenedhours
46Hair lossdays
55Hallucinationshours
56Blindedhours
66Poisoned: lose 1d6 HP/minuteminutes

Optional rule: potions don’t age like wine, and instead get worse over time. The quality of potions is reduced by 1 per season passed, down to a minimum of 0. This optional rule is only relevant over long (in-game) time campaigns.