Potions
Potion Spoilage
When drinking a potion, there is a chance the potion has gone bad and its contents are spoilt. Potions have a quality factor ranging from +0 (poorest), and +3 (normal) to +6 (highest quality). After drinking the potion, check using 3d6 and adding the potion quality, with the following results:
3d6+quality | Effect |
---|---|
<10 | Potion ineffective, and spoiled |
10-13 | Potion effective, and spoiled |
14+ | Potion effective, not spoiled |
If the potion is spoiled, roll 2d6, arrange dice from low to high, and check the table below for the effect and its duration:
Roll (2d6) | Effect | Duration (1d6) |
---|---|---|
11 | Grow hair everywhere | days |
12 | Smell horrible | hours |
13 | Flatulent and hiccups | days |
14 | Speak very slowly | hours |
15 | Speak with very high pitch | hours |
16 | Skin rash, warts and black boils | days |
22 | Sweats profusely | hours |
23 | Drools constantly | days |
24 | Itching | hours |
25 | Cramps and diarrhea | hours |
26 | Get drunk | hours |
33 | Insatiable hunger, must eat | hours |
34 | Retches constantly | hours |
35 | Repel animals | days |
36 | Attract vermin | days |
44 | Screams and shouts unvoluntarily | days |
45 | Deafened | hours |
46 | Hair loss | days |
55 | Hallucinations | hours |
56 | Blinded | hours |
66 | Poisoned: lose 1d6 HP/minute | minutes |
Optional rule: potions don’t age like wine, and instead get worse over time. The quality of potions is reduced by 1 per season passed, down to a minimum of 0. This optional rule is only relevant over long (in-game) time campaigns.