Spells

Darkness

SpellCNTypeDurationRangeShort description
Shadow hand0UtilityroundsShortMove a fist sized object around
Wandering shadow0UtilityminutesSelfShadow moves independently from body and may interact with objects/creatures within short range and strength of 1.
Projected whisper0UtilityroundsShortYour voice sounds as if from somewhere else
Shadow Blade3CombatroundsSelfCreate a melee weapon Int+5d6, magical, choose lethal or impact
Choking shadows3CombatroundsShortdam.: 3d6 i (IR counts), target: 1, range: short, dur.: WP rounds, resist: Spell TN. Target gains fatigue if they need to breathe, and cannot speak
Open Lock3UtilityinstantTouchNon-magical lock opens
Shadow shroud3UtilityminutesTouchTarget becomes dark as a shadow, advantage to hide, disadvantage to be hit
Shadowsteed3UtilityhoursSelfSummon shadowy steed, solid and unsubstantional, use stats as warhorse
Dark Vision3UtilityroundsSelfGain dark vision
Shadow Strike6CombatroundsSelfYour shadow makes an extra melee attack each round with disadv
Black horrors6HexroundsShortSummon shadow that causes fear on failed Courage test
Shadow Warrior6SummonroundsShortSummon a shadow warrior
Shadow Step6UtilityinstantSelfCaster may move self WPx10 m away instantly, end location must be visible
Mystic mirror6UtilityroundsSelfMay communicate with person (if name known) through mirrors
Darkness6UtilityminutesShortArea is covered in magical darkness, even darkvision cannot see through
Communicating portals9UtilityroundsShortCreate 2 portals, WPx10 meters apart: moving through from one to other portal
Spirit projection9UtilityroundsSelfCan project spirit outside of body, move through walls, cannot attack/cast
Eclipse9CombatroundsShortWhole area is cast in darkness, all opponents take 1d6L dam per round and disadv on all rolls

Death

SpellCNTypeDurationRangeShort description
Drain Life0CombatinstantTouchdam.: 3d6 L (AP counts), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP.
Drop0UtilityinstantShortTarget must make Sleight of Hand test or drop item
Rotten food0UtilityinstantShortCause 1 plate of food to rot
Scythe of Death3CombatroundsSelfConjure scythe, use language Magick for offense, dam like scythe but WP for S. Adv to hit against undead
Drain Essence3CombatinstantTouchdam.: 3d6 L, fatigue condition (AP ignored), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP, fatigue removed.
Hush3UtilityroundsShortRemove all sound from an area
Commune with dead3UtilityroundsTouchCan speak with dead (max a few hours dead)
Spirit guide3UtilityroundsTouchTarget gains 1 advantage per turn, for duration of spell
Shallow Grave3UtilityinstantShortOpen an area with grave pits, which becomes difficult terrain, Dodge or fall in (1d6 i and prone)
Ashes and dust6CombatroundsShortdam.: 2d6 L (AP ignored), target: area, range: short, dur.: WP rounds, resist: Spell TN. Targets are choking in cloud of ashes and dust
Death Touch6CombatinstantTouchdam.: 6d6 L (AP ignored), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP.
Wither limb6HexroundsTouchOne of target’s limbs withers and becomes useless
Turn Undead6HexroundsShortUndead suffer 5d6L and gain fear
Animate dead6SummonroundsShortSummon 1d6 skeletons or zombies under caster’s command
Six Feet Under6CombatinstantShortTarget is burried 6 feet deep, starts suffocating (Endurance test TN 10+1/turn or get 4d6 i, IR ignored, per turn)
Necrotic Husk9CombatinstantShortdam.: 4d6 L (AP ignored), target: area, range: short, dur.: instant, resist: Dodge TN. When you would be reduced to 0 hit points, you can use a reaction (consume next round’s action) to drop to 1 hit point instead and cause your body to expel necrotic energy. Each creature of your choice in short range takes 4d6 L necrotic damage
The Dwellers Below9CombatroundsShortdam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN. Undead hands claw and grab in the area
Guardian hounds9SummonroundsSelfSummon 3 guardian hounds of purple shadow (use dire hound statblock)

Heart

SpellCNTypeDurationRangeShort description
Calming touch0EnchantmentminutesTouchPerson touched is calmed down, frenzy removed
Evesdrop0UtilityroundsShortHear conversation WP meters away
Sense Heart0UtilityinstantShortRead target’s desires (food, beverage, person, vice, secret)
Shock3CombatinstantTouchdam.: 5d6 i, stunned condition (IR counts), target: 1, range: touch, dur.: instant, resist: Spell TN.
Fearsome3CombatroundsSelfOpponents make Courage test or feared
Fury of Khaine3EnchantmentroundsShortTarget may make an extra attack at disav, but takes 1d6 i damage
Acceptance of Fate3EnchantmentroundsShortAllies become immune to fear
Calm animal3EnchantmentminutesSelfOne animal (or bestial monster-GM discretion) calms down and becomes friendly
Swift strider3EnchantmenthoursSelfGain mobility, mobile dodge, fast movement, kip up and sturdy traveler talent effects
Boiling blood6CombatroundsShortdam.: 3d6 L (AP ignored), target: 1, range: short, dur.: WP rounds, resist: Spell TN. Target must make opposed endurance vs language magick or suffer damage each tur
Lunar howl6EnchantmentroundsShortAll allies gain M+1, S+1, T+1
Curse of Years6HexroundsTouchTarget suffers disadv to hit, move-1, init-4
Befriend person6EnchantmentminutesTouchTarget finds you friendly, familiar, attractive
Song of Courage6EnchantmentroundsShortAll allies beomce immune to fear and knockdown, and gain 1 fortune
restart heart6HealinginstantTouchBring a recently (less than 1 minute) deceased back to 1 HP.
Control blood iron9CombatinstantShortdam.: 7d6 L (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN. Iron in target’s blood starts fighting its way out
Heart stop9CombatinstantShortdam.: Down to 1 HP, 0 SP, unconscious (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN. The target is reduced to 1 HP and 0 SP (unconscious).
Racing heart9EnchantmentminutesTouchTarget gains double move, and may make an extra attack at disadv

Heavenly Elements

SpellCNTypeDurationRangeShort description
Dart0CombatinstantShortdam.: 3d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN.
Wind gust0UtilityinstantShortGust of wind (snuff candle, close door)
Small Flame0UtilityroundsSelfCreate small flame that can light things
Bolt3CombatinstantShortdam.: 5d6 L/i (AP/IR counts), target: 1, range: short, dur.: instant, resist: Spell TN. Caster chooses lethal or impact
Push3CombatinstantShortdam.: prone condition, target: area, range: short, dur.: instant, resist: Spell TN. Area around caster: knock back 1d6 meters and prone
Arrow Shield3EnchantmentroundsSelfWooden ranged ammunitions are blocked
Flaming sword3EnchantmentroundsTouchOne weapon becomes flaming, cause ablaze on hit
Cauterize3HealinginstantTouchTarget: 1, range: touch, heal: 2d6, bleeding condition healed. Target heals 3d6 L and 1 bleeding condition
Winged feet3roundsTouchTarget gains double move speed, and dodge TN+1
Firewall6CombatroundsShortdam.: 4d6 L (AP counts), target: area, range: short, dur.: WP rounds. Wall is WP x 1 x 2 meters, ablaze condition and 4d6 L (AP counts) when crossing
Fire cloak6EnchantmentroundsSelfBecome immune to non-magical fire and ablaze conditions, opponents must make dodge test or suffer ablaze when hitting caster.
Curse of Arrow Attraction6HexroundsShortRanged attacks at target gain advantage
Feather fall6EnchantmentroundsShortUp to WP allies slowly fall/glide downwards (not flying up)
Firebolt6CombatinstantShortdam.: 6d6 L, ablaze condition (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN.
Fireball6CombatinstantShortdam.: 3d6 L, ablaze condition (AP counts), target: area, range: short, dur.: instant, resist: Dodge TN.
Summon fire elemental9SummonroundsShortSummon fire elemental
Breathe Fire9CombatinstantShortdam.: 4d6+1 L, ablaze condition (AP counts), target: area, range: short, dur.: instant, resist: Dodge TN.
Lightning strike9CombatinstantShortdam.: 7d6 L (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN.

Life

SpellCNTypeDurationRangeShort description
Fireflies-3UtilityminutesShortCreate Int small lights that fly around
Winter pelt0EnchantmenthoursSelfTarget becomes immune to cold
Produce small animal0SummonhoursSelfTake small animal from pocket and befriend the animal
Life Blessing0HealinginstantTouchTarget heals 2d6 HP or SP
Claws3EnchantmentroundsSelfClaws cause bleeding condition on hit, magical damage
Nature’s Talents3EnchantmenthoursSelfTarget gains 3 talents from nature (tracking, relentless charge, terrain master, alley cat, untiring, hide in nature, hunter, swim, sturdy traveller)
Nature’s hide3EnchantmentroundsSelfGain +10 AP and +3 IR
Regenerate3HealingroundsTouchTarget gains regenerate trait
Release the beast3HexminutesShortOne animal becomes wild and primal, but not against caster
Growth3UtilityroundsTouchA single plant or tree grows rapidly to WP times its natural height
Wall of Thorns6CombatroundsShortdam.: 4d6 L, bleed condition, half speed, target: area, range: short, dur.: WP rounds. Area is covered in thorns, going through at half speed causes 4d6 L dam (AP counts) and bleed condition
Shapeshift6EnchantmentroundsSelfCaster transforms into beast (wolf, bear, boar, eagle,…) or mount (horse, deer,…), but keep Int, WP
Speak with beasts6EnchantmentminutesSelfTarget can communicate with animals, do not follow commands, not compelled to answer, but do not lie
Healing touch6HealinginstantTouchTarget: 1, range: touch, heal: 4d6.
Summon Nature’s Ally6SummonminutesShortSummon a beast (wolf, bear, boar, eagle,…) or mount (horse, deer,…)
Flock of doom6SummonroundsShortSummon a flock of birds
Earthblood9HealingroundsSelfCreatures in AoE heal caster’s WP wounds per turn
Summon swarms9SummonroundsShortSummon a swarm of rats, swarm of spiders, and flock of birds
Nature’s wrath9CombatroundsShortdam.: one-time 4d6L, entangle (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN.

Light

SpellCNTypeDurationRangeShort description
Sense North-3UtilityinstantSelfSense North direction
Pierce the Veil0EnchantmentminutesSelfSee through darkness, mist, fog
Light0UtilityminutesSelfCreate light like a torch
Purify Water0UtilityinstantTouchPurify one container of liquid
Blinding Light3CombatinstantShortdam.: blinded condition, target: area, range: short, dur.: instant, resist: Spell TN.
Magic Shield3EnchantmentroundsShortAllies within range gain +2 spell TN
Ward3EnchantmentroundsSelfGain Ward (4+) (= 50% mischance) against nonmagical attacks
Enchant Weapon3EnchantmentminutesTouch1 weapon gains +1d6 dam, and unbreakable/reliable traits
Piercing Ray3CombatinstantShortdam.: 5d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN.
Spyglass3UtilityroundsSelfCan see up to WP km away as if it is nearby
Protective dome6EnchantmentroundsSelfAll within WP m radius sphere gain Ward (4+) (= 50% mischance) vs nonmagical attacks from outside
Shimmering Cloak6EnchantmentroundsSelfTarget receives only half damage
Healing Light6HealinginstantShortTarget: area, range: short, heal: 3d6.
Pool of Fortune6UtilityroundsSelfCreate a pool of WP fortune points, which can be used by allies
Starshine6UtilityminutesSelfStars illuminate the area, concealed creatures and doors light up
Sanctify6EnchantmentminutesTouchDraw circle on ground which cannot be crossed by undead
Weinwurm’s Daemonbane9CombatinstantShortdam.: 9d6 L, target: 1, range: short, dur.: instant, resist: Spell TN.
Protective charm9EnchantmentminutesShortTarget gains resistance vs all damage
The gift of time9EnchantmentinstantShortAll allies receive an extra action next round

Mind

SpellCNTypeDurationRangeShort description
Animal friendship-3UtilityhoursShortSmall animal becomes friend - merged with produce small animal
Conundrum0HexinstantShortdam.: stunned condition, target: area, range: short, dur.: instant, resist: Spell TN. Overwhelm foes with confusion and indecision
Dazzle0CombatinstantShortdam.: 2d6 i, blinded condition (IR counts), target: 1, range: short, dur.: instant, resist: Spell TN.
Clarity of Mind0EnchantmentminutesTouchIgnore the effect of 1 mental condition (stunned, fear, frenzy)
Illusionary sounds0UtilityroundsShortMake (non voice) small sounds
Perfect Comprehension3EnchantmentminutesSelfUnderstand any language
Gathering the Darkness3HexroundsShortTarget gains disadv to WP, Fel, Int
Sleep3UtilityminutesTouchFall in natural sleep, woken up easily
Fool’s Gold3UtilityminutesTouchTurn up to WP items (up to your own mass) into gold for duration of spell
Disguise self3UtilityminutesSelfDisguise as someone you’ve seen before. Opponents may make intuition tests if called for
Drop weapon3HexinstantShortTarget drops all weapons, adv to attack this target while unarmed
Bolt of Fear6CombatinstantShortdam.: 6d6 L/i, fear condition (AP/IR counts), target: 1, range: short, dur.: instant, resist: Spell TN.
Curse of Cowardly Flight6CombatinstantShortdam.: 2d6 i, fear condition (IR counts), target: area, range: short, dur.: instant, resist: Spell TN.
Replay image6UtilityroundsShortPast scene (building sized, seen by caster) is projected as illusion near the caster
Illusion6UtilityroundsShortCreate a visual illusion, no sound/smell, intuition test to disbelieve
Bewilder6UtilityroundsShortTarget becomes confused, wanders/attacks randomly or does nothing
Mindslip6UtilityminutesShortTarget forgets all prior memory of you; Int test or it is permanent
Eye of terror9HexinstantShortdam.: 5d6 i, cause fatigue, fear, drain 1 fortune (IR counts), target: 1, range: short, dur.: instant, resist: Spell TN. Make eye contact with the target.
Forgetful mind9UtilityinstantTouchTarget forgets the last hour permanently, caster can add replacement suggestions (blurred)
Grand illusion of Mergenthaler9UtilityroundsShortCreate illusion incl visual, sound and smell, intuition test to disbelieve

Terrestrial Elements

SpellCNTypeDurationRangeShort description
Protection from Rain-3UtilityhoursSelfStay dry in rain
Water source-3UtilityroundsTouchA source of water comes from the ground
Inscribe-3UtilityinstantTouchMake inscription (text, image) into metal object
Tin armor0HexinstantShortAll opponents’ AP are halved
Traceless step0UtilityhoursSelfDisadvantage to track the caster
Move Object0UtilityroundsShortMove object with Strength equal to WP
Entangle3CombatroundsShortdam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds. Plant strength = caster WP
Arcane Urgency3EnchantmentinstantShortTarget may immediately make one free move and ignore difficult terrain
Reinforce armor3EnchantmentroundsTouchArmor gains +10 AP and +3 IR
Curse of Rust3HexinstantShort1 item rusts and becomes useless, AP and IR are halved, weapons -2d6 dam and unreliable
Create bridge3UtilityroundsTouchCreate bridge with length WP meter (+1m per overcasting)
Shoot water jet3CombatinstantShortdam.: 5d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN.
Nature’s spear6CombatinstantShortdam.: 7d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN. Hurl nature’s spear at an opponent
Barkskin6EnchantmentroundsTouchTarget gains +20 AP, +4 IR, and move -1, initiative -1
Melting crucible6HexinstantShort1 item melts down to its raw material
Gilded Cage6HexhoursShortdam.: Restrained, target: 1, range: short, dur.: WP hours. Target is contained in summoned metal cage
Repair metal6UtilityinstantTouchRepair or break a metal object (armor, broken weapon) or craft metal item at 50% of cost
Wood shape6UtilityhoursSelfTransform yourself and others in area into trees, undetectable in nature by normal means
Geyser9CombatinstantShortdam.: 4d6 i, pushed WP meters, prone (IR counts), target: area, range: short, dur.: instant, resist: Dodge TN.
Awakening of the Woods9CombatroundsShortdam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN. Strength of vines = caster WP, auto deal 2d6L dam every turn
Earthquake9CombatinstantShortdam.: 5d6 i, prone (IR counts), target: area, range: short, dur.: instant, resist: Dodge TN.