Fencer
Career attributes: WS, Ag, Fel
Career skills: Weapon Offense, Weapon Defense, Throwing Weapons, Acrobatics, Sleight of Hand, Initiative, Spot, Courage, Deception, Persuasion
Trappings: Long Sword or Rapier, Sling Bag containing Clothing and 3 Bandages
Level 1 (income: Poor)
Talents | Short Description |
---|---|
Blather | Opposed deception/logic to cause disadvantage |
Cloak parry | Cloak has +1 parry |
Disarming strike | Opposed test to disarm |
One-hand fencing | +1 parry with empty offhand |
Riposte I | +1d6 dam when opponent misses |
Fast movement | Movement +1 (+10m outdoors, +5m indoors) |
Level 2 (income: Normal)
Talents | Short Description |
---|---|
Bleeding strike | 1 fortune to add bleeding to damage |
Exploit advantage | Extra advantage on advantage |
Extended crit range | Crit range +1 |
Mobile dodge | When moving, +1 dodge |
One-hand dodging | +1 dodge with empty offhand |
Riposte II | Advantage to hit when opponent misses |
Fortune burning | May use 1 extra fortune point/turn |
Gossip | Gain 1 rumour/session |
Lore (Heraldry) | Deep knowledge on subject |
Level 3 (income: Good)
Talents | Short Description |
---|---|
Alertness | Cannot be surprised |
Deathstrike | Spend action to deal 2x dam next time |
Furious assault | 1 fortune to make extra attack at disadvantage |
Taunt | Opposed test to force to attack you |
Weapon specialization | +1 dam with that melee weapon |
Witty repartee | Insult to gain +1 damage |
Dramatic entrance | Fortune point for social advantage |
Dramatic escape | Fortune point for escape |
Level 4 (income: Good)
Talents | Short Description |
---|---|
Armor piercing | 1 fortune to ignore armor points |
Blinding strike | 1 fortune to add blinded to damage |
Improved initiative | Advantage to initiative |
Kip up | Get up with no move |
Long jump | Advantage and 2x range/height on jump |
Lore (Law) | Deep knowledge on subject |