Rat Catcher
Career attributes: WS, T, P
Career skills: Unarmed Combat, Weapon Offense, Throwing Weapons, Endurance, Acrobatics, Sleight of Hand, Stealth, Initiative, Spot, Nature
Trappings: Sling with Ammunition, Sack, Small but Vicious Dog
Level 1 (income: Squalid)
Talents | Short Description |
---|---|
Bar brawler | +1d6 dam on unarmed/knuckles |
Grappler | Advantage when grappling |
Mobility | Ignore difficult terrain |
Poisoner (I) | Can create poisons |
Animal affinity | Animals do simple things |
Iron stomach | Advantage vs ingested poisons/diseases |
Set traps | Can set traps |
Track | Can track |
Level 2 (income: Poor)
Talents | Short Description |
---|---|
Diehard | +3 HP |
Entangling strike | Entangle when hitting |
Poisoner (II) | Can create poisons |
Animal training | Can train animals |
Consume alcohol | Advantage when consuming alcohol |
Fast movement | Movement +1 (+10m outdoors, +5m indoors) |
Gossip | Gain 1 rumour/session |
Lore (Poison) | Deep knowledge on subject |
Level 3 (income: Poor)
Talents | Short Description |
---|---|
Cleave | Deal leftover dam to next opponent |
Drunken fighter | Opponents gain disadvantage |
Improved initiative | Advantage to initiative |
Poisoner (III) | Can create poisons |
Alley cat | Advantage on stealth in urban |
Gold fever | Advantage to spot precious items |
Hunter | Provide food when outdoors |
Level 4 (income: Poor)
Talents | Short Description |
---|---|
Deathstrike | Spend action to deal 2x dam next time |
Exploit advantage | Extra advantage on advantage |
Poisoner (IV) | Can create poisons |
Courage | Advantage to resist fear/torture |
Fast healer | Heal +1HP/night |
Sturdy traveler | Advantage on travel endurance |