Unstable

Make endurance test or die, every turn

• You are at zero hit points and at the edge between life and death. • At the start of your turn, you make a Toughness (Endurance) test. If you fail the test, you are dead. • If you take any damage while unstable, you gain a critical wound. Roll on the critical wound table. • Whenever you are healed 1 or more hit points, you lose the unstable condition.