Spells
Darkness
Lvl | Spell | TN | Type | Duration | Range | Short description |
---|---|---|---|---|---|---|
1 | Shadow hand | 15 | Utility | rounds | Short | Move a fist sized object around |
1 | Wandering shadow | 15 | Utility | minutes | Self | Shadow moves independently from body and may interact with objects/creatures within short range and strength of 1. |
1 | Projected whisper | 15 | Utility | rounds | Short | Your voice sounds as if from somewhere else |
2 | Shadow Blade | 17 | Combat | rounds | Self | Create a melee weapon Int+5d6, magical, choose lethal or impact |
2 | Choking shadows | 17 | Combat | rounds | Short | dam.: 3d6 i (IR counts), target: 1, range: short, dur.: WP rounds, resist: Spell TN. Target gains fatigue if they need to breathe, and cannot speak |
2 | Open Lock | 17 | Utility | instant | Touch | Non-magical lock opens |
2 | Shadow shroud | 17 | Utility | minutes | Touch | Target becomes dark as a shadow, advantage to hide, disadvantage to be hit |
2 | Shadowsteed | 17 | Utility | hours | Self | Summon shadowy steed, solid and unsubstantial, use stats as warhorse |
2 | Dark Vision | 17 | Utility | rounds | Self | Gain dark vision |
3 | Shadow Strike | 19 | Combat | rounds | Self | Your shadow makes an extra melee attack each round with disadv |
3 | Black horrors | 19 | Hex | rounds | Short | Summon shadow that causes fear on failed Courage test |
3 | Shadow Warrior | 19 | Summon | rounds | Short | Summon a shadow warrior |
3 | Shadow Step | 19 | Utility | instant | Self | Caster may move self WPx10 m away instantly, end location must be visible |
3 | Mystic mirror | 19 | Utility | rounds | Self | May communicate with person (if name known) through mirrors |
3 | Darkness | 19 | Utility | minutes | Short | Area is covered in magical darkness, even darkvision cannot see through |
4 | Communicating portals | 21 | Utility | rounds | Short | Create 2 portals, WPx10 meters apart: moving through from one to other portal |
4 | Spirit projection | 21 | Utility | rounds | Self | Can project spirit outside of body, move through walls, cannot attack/cast |
4 | Eclipse | 21 | Combat | rounds | Short | Whole area is cast in darkness, all opponents take 1d6L dam per round and disadv on all rolls |
Death
Lvl | Spell | TN | Type | Duration | Range | Short description |
---|---|---|---|---|---|---|
1 | Drain Life | 15 | Combat | instant | Touch | dam.: 3d6 L (AP counts), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP. |
1 | Drop | 15 | Utility | instant | Short | Target must make Sleight of Hand test or drop item |
1 | Rotten food | 15 | Utility | instant | Short | Cause 1 plate of food to rot |
2 | Scythe of Death | 17 | Combat | rounds | Self | Conjure scythe, use language Magick for offense, dam like scythe but WP for S. Adv to hit against undead |
2 | Drain Essence | 17 | Combat | instant | Touch | dam.: 3d6 L, fatigue condition (AP ignored), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP, fatigue removed. |
2 | Hush | 17 | Utility | rounds | Short | Remove all sound from an area |
2 | Commune with dead | 17 | Utility | rounds | Touch | Can speak with dead (max a few hours dead) |
2 | Spirit guide | 17 | Utility | rounds | Touch | Target gains 1 advantage per turn, for duration of spell |
2 | Shallow Grave | 17 | Utility | instant | Short | Open an area with grave pits, which becomes difficult terrain, Dodge or fall in (1d6 i and prone) |
3 | Ashes and dust | 19 | Combat | rounds | Short | dam.: 2d6 L (AP ignored), target: area, range: short, dur.: WP rounds, resist: Spell TN. Targets are choking in cloud of ashes and dust |
3 | Death Touch | 19 | Combat | instant | Touch | dam.: 6d6 L (AP ignored), target: 1, range: touch, dur.: instant, resist: Spell TN, heal: 1d6 HP. |
3 | Wither limb | 19 | Hex | rounds | Touch | One of target’s limbs withers and becomes useless |
3 | Turn Undead | 19 | Hex | rounds | Short | Undead suffer 5d6L and gain fear |
3 | Animate dead | 19 | Summon | rounds | Short | Summon 1d6 skeletons or zombies under caster’s command |
3 | Six Feet Under | 19 | Combat | instant | Short | Target is burried 6 feet deep, starts suffocating (Endurance test TN 10+1/turn or get 4d6 i, IR ignored, per turn) |
4 | Necrotic Husk | 21 | Combat | instant | Short | dam.: 4d6 L (AP ignored), target: area, range: short, dur.: instant, resist: Dodge TN. When you would be reduced to 0 hit points, you can use a reaction (consume next round’s action) to drop to 1 hit point instead and cause your body to expel necrotic energy. Each creature of your choice in short range takes 4d6 L necrotic damage |
4 | The Dwellers Below | 21 | Combat | rounds | Short | dam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN. Undead hands claw and grab in the area |
4 | Guardian hounds | 21 | Summon | rounds | Self | Summon 3 guardian hounds of purple shadow (use dire hound statblock) |
Heart
Lvl | Spell | TN | Type | Duration | Range | Short description |
---|---|---|---|---|---|---|
1 | Calming touch | 15 | Enchantment | minutes | Touch | Person touched is calmed down, frenzy removed |
1 | Evesdrop | 15 | Utility | rounds | Short | Hear conversation WP meters away |
1 | Sense Heart | 15 | Utility | instant | Short | Read target’s desires (food, beverage, person, vice, secret) |
2 | Shock | 17 | Combat | instant | Touch | dam.: 5d6 i, stunned condition (IR counts), target: 1, range: touch, dur.: instant, resist: Spell TN. |
2 | Fearsome | 17 | Combat | rounds | Self | Opponents make Courage test or feared |
2 | Fury of Khaine | 17 | Enchantment | rounds | Short | Target may make an extra attack at disav, but takes 1d6 i damage |
2 | Acceptance of Fate | 17 | Enchantment | rounds | Short | Allies become immune to fear |
2 | Calm animal | 17 | Enchantment | minutes | Self | One animal (or bestial monster-GM discretion) calms down and becomes friendly |
2 | Swift strider | 17 | Enchantment | hours | Self | Gain mobility, mobile dodge, fast movement, kip up and sturdy traveler talent effects |
3 | Boiling blood | 19 | Combat | rounds | Short | dam.: 3d6 L (AP ignored), target: 1, range: short, dur.: WP rounds, resist: Spell TN. Target must make opposed endurance vs language magick or suffer damage each tur |
3 | Lunar howl | 19 | Enchantment | rounds | Short | All allies gain M+1, S+1, T+1 |
3 | Curse of Years | 19 | Hex | rounds | Touch | Target suffers disadv to hit, move-1, init-4 |
3 | Befriend person | 19 | Enchantment | minutes | Touch | Target finds you friendly, familiar, attractive |
3 | Song of Courage | 19 | Enchantment | rounds | Short | All allies beomce immune to fear and knockdown, and gain 1 fortune |
3 | restart heart | 19 | Healing | instant | Touch | Bring a recently (less than 1 minute) deceased back to 1 HP. |
4 | Control blood iron | 21 | Combat | instant | Short | dam.: 7d6 L (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN. Iron in target’s blood starts fighting its way out |
4 | Heart stop | 21 | Combat | instant | Short | dam.: Down to 1 HP, 0 SP, unconscious (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN. The target is reduced to 1 HP and 0 SP (unconscious). |
4 | Racing heart | 21 | Enchantment | minutes | Touch | Target gains double move, and may make an extra attack at disadv |
Heavenly Elements
Lvl | Spell | TN | Type | Duration | Range | Short description |
---|---|---|---|---|---|---|
1 | Dart | 15 | Combat | instant | Short | dam.: 3d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN. |
1 | Wind gust | 15 | Utility | instant | Short | Gust of wind (snuff candle, close door) |
1 | Small Flame | 15 | Utility | rounds | Self | Create small flame that can light things |
2 | Bolt | 17 | Combat | instant | Short | dam.: 5d6 L/i (AP/IR counts), target: 1, range: short, dur.: instant, resist: Spell TN. Caster chooses lethal or impact |
2 | Push | 17 | Combat | instant | Short | dam.: prone condition, target: area, range: short, dur.: instant, resist: Spell TN. Area around caster: knock back 1d6 meters and prone |
2 | Arrow Shield | 17 | Enchantment | rounds | Self | Wooden ranged ammunitions are blocked |
2 | Flaming sword | 17 | Enchantment | rounds | Touch | One weapon becomes flaming, cause ablaze on hit |
2 | Cauterize | 17 | Healing | instant | Touch | Target: 1, range: touch, heal: 2d6, bleeding condition healed. Target heals 3d6 L and 1 bleeding condition |
2 | Winged feet | 17 | rounds | Touch | Target gains double move speed, and dodge TN+1 | |
3 | Firewall | 19 | Combat | rounds | Short | dam.: 4d6 L (AP counts), target: area, range: short, dur.: WP rounds. Wall is WP x 1 x 2 meters, ablaze condition and 4d6 L (AP counts) when crossing |
3 | Fire cloak | 19 | Enchantment | rounds | Self | Become immune to non-magical fire and ablaze conditions, opponents must make dodge test or suffer ablaze when hitting caster. |
3 | Curse of Arrow Attraction | 19 | Hex | rounds | Short | Ranged attacks at target gain advantage |
3 | Feather fall | 19 | Enchantment | rounds | Short | Up to WP allies slowly fall/glide downwards (not flying up) |
3 | Firebolt | 19 | Combat | instant | Short | dam.: 6d6 L, ablaze condition (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN. |
3 | Fireball | 19 | Combat | instant | Short | dam.: 3d6 L, ablaze condition (AP counts), target: area, range: short, dur.: instant, resist: Dodge TN. |
4 | Summon fire elemental | 21 | Summon | rounds | Short | Summon fire elemental |
4 | Breathe Fire | 21 | Combat | instant | Short | dam.: 4d6+1 L, ablaze condition (AP counts), target: area, range: short, dur.: instant, resist: Dodge TN. |
4 | Lightning strike | 21 | Combat | instant | Short | dam.: 7d6 L (AP ignored), target: 1, range: short, dur.: instant, resist: Spell TN. |
Life
Lvl | Spell | TN | Type | Duration | Range | Short description |
---|---|---|---|---|---|---|
1 | Winter pelt | 15 | Enchantment | hours | Self | Target becomes immune to cold |
1 | Produce small animal | 15 | Summon | hours | Self | Take small animal from pocket and befriend the animal |
1 | Life Blessing | 15 | Healing | instant | Touch | Target heals 2d6 HP or SP |
2 | Claws | 17 | Enchantment | rounds | Self | Claws cause bleeding condition on hit, magical damage |
2 | Nature’s Talents | 17 | Enchantment | hours | Self | Target gains 3 talents from nature (tracking, relentless charge, terrain master, alley cat, untiring, hide in nature, hunter, swim, sturdy traveller) |
2 | Nature’s hide | 17 | Enchantment | rounds | Self | Gain +10 AP and +3 IR |
2 | Regenerate | 17 | Healing | rounds | Touch | Target gains regenerate trait |
2 | Release the beast | 17 | Hex | minutes | Short | One animal becomes wild and primal, but not against caster |
2 | Growth | 17 | Utility | rounds | Touch | A single plant or tree grows rapidly to WP times its natural height |
3 | Wall of Thorns | 19 | Combat | rounds | Short | dam.: 4d6 L, bleed condition, half speed, target: area, range: short, dur.: WP rounds. Area is covered in thorns, going through at half speed causes 4d6 L dam (AP counts) and bleed condition |
3 | Shapeshift | 19 | Enchantment | rounds | Self | Caster transforms into beast (wolf, bear, boar, eagle,…) or mount (horse, deer,…), but keep Int, WP |
3 | Speak with beasts | 19 | Enchantment | minutes | Self | Target can communicate with animals, do not follow commands, not compelled to answer, but do not lie |
3 | Healing touch | 19 | Healing | instant | Touch | Target: 1, range: touch, heal: 4d6. |
3 | Summon Nature’s Ally | 19 | Summon | minutes | Short | Summon a beast (wolf, bear, boar, eagle,…) or mount (horse, deer,…) |
3 | Flock of doom | 19 | Summon | rounds | Short | Summon a flock of birds |
4 | Earthblood | 21 | Healing | rounds | Self | Creatures in AoE heal caster’s WP wounds per turn |
4 | Summon swarms | 21 | Summon | rounds | Short | Summon a swarm of rats, swarm of spiders, and flock of birds |
4 | Nature’s wrath | 21 | Combat | rounds | Short | dam.: one-time 4d6L, entangle (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN. |
Light
Lvl | Spell | TN | Type | Duration | Range | Short description |
---|---|---|---|---|---|---|
1 | Pierce the Veil | 15 | Enchantment | minutes | Self | See through darkness, mist, fog |
1 | Light | 15 | Utility | minutes | Self | Create light like a torch |
1 | Purify Water | 15 | Utility | instant | Touch | Purify one container of liquid |
2 | Blinding Light | 17 | Combat | instant | Short | dam.: blinded condition, target: area, range: short, dur.: instant, resist: Spell TN. |
2 | Magic Shield | 17 | Enchantment | rounds | Short | Allies within range gain +2 spell TN |
2 | Ward | 17 | Enchantment | rounds | Self | Gain Ward (4+) (= 50% mischance) against nonmagical attacks |
2 | Enchant Weapon | 17 | Enchantment | minutes | Touch | 1 weapon gains +1d6 dam, and unbreakable/reliable traits |
2 | Piercing Ray | 17 | Combat | instant | Short | dam.: 5d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN. |
2 | Spyglass | 17 | Utility | rounds | Self | Can see up to WP km away as if it is nearby |
3 | Protective dome | 19 | Enchantment | rounds | Self | All within WP m radius sphere gain Ward (4+) (= 50% mischance) vs nonmagical attacks from outside |
3 | Shimmering Cloak | 19 | Enchantment | rounds | Self | Target receives only half damage |
3 | Healing Light | 19 | Healing | instant | Short | Target: area, range: short, heal: 3d6. |
3 | Pool of Fortune | 19 | Utility | rounds | Self | Create a pool of WP fortune points, which can be used by allies |
3 | Starshine | 19 | Utility | minutes | Self | Stars illuminate the area, concealed creatures and doors light up |
3 | Sanctify | 19 | Enchantment | minutes | Touch | Draw circle on ground which cannot be crossed by undead |
4 | Weinwurm’s Daemonbane | 21 | Combat | instant | Short | dam.: 9d6 L, target: 1, range: short, dur.: instant, resist: Spell TN. |
4 | Protective charm | 21 | Enchantment | minutes | Short | Target gains resistance vs all damage |
4 | The gift of time | 21 | Enchantment | instant | Short | All allies receive an extra action next round |
Mind
Lvl | Spell | TN | Type | Duration | Range | Short description |
---|---|---|---|---|---|---|
1 | Conundrum | 15 | Hex | instant | Short | dam.: stunned condition, target: area, range: short, dur.: instant, resist: Spell TN. Overwhelm foes with confusion and indecision |
1 | Dazzle | 15 | Combat | instant | Short | dam.: 2d6 i, blinded condition (IR counts), target: 1, range: short, dur.: instant, resist: Spell TN. |
1 | Clarity of Mind | 15 | Enchantment | minutes | Touch | Ignore the effect of 1 mental condition (stunned, fear, frenzy) |
1 | Illusionary sounds | 15 | Utility | rounds | Short | Make (non voice) small sounds |
2 | Perfect Comprehension | 17 | Enchantment | minutes | Self | Understand any language |
2 | Gathering the Darkness | 17 | Hex | rounds | Short | Target gains disadv to WP, Fel, Int |
2 | Sleep | 17 | Utility | minutes | Touch | Fall in natural sleep, woken up easily |
2 | Fool’s Gold | 17 | Utility | minutes | Touch | Turn up to WP items (up to your own mass) into gold for duration of spell |
2 | Disguise self | 17 | Utility | minutes | Self | Disguise as someone you’ve seen before. Opponents may make intuition tests if called for |
2 | Drop weapon | 17 | Hex | instant | Short | Target drops all weapons, adv to attack this target while unarmed |
3 | Bolt of Fear | 19 | Combat | instant | Short | dam.: 6d6 L/i, fear condition (AP/IR counts), target: 1, range: short, dur.: instant, resist: Spell TN. |
3 | Curse of Cowardly Flight | 19 | Combat | instant | Short | dam.: 2d6 i, fear condition (IR counts), target: area, range: short, dur.: instant, resist: Spell TN. |
3 | Replay image | 19 | Utility | rounds | Short | Past scene (building sized, seen by caster) is projected as illusion near the caster |
3 | Illusion | 19 | Utility | rounds | Short | Create a visual illusion, no sound/smell, intuition test to disbelieve |
3 | Bewilder | 19 | Utility | rounds | Short | Target becomes confused, wanders/attacks randomly or does nothing |
3 | Mindslip | 19 | Utility | minutes | Short | Target forgets all prior memory of you; Int test or it is permanent |
4 | Eye of terror | 21 | Hex | instant | Short | dam.: 5d6 i, cause fatigue, fear, drain 1 fortune (IR counts), target: 1, range: short, dur.: instant, resist: Spell TN. Make eye contact with the target. |
4 | Forgetful mind | 21 | Utility | instant | Touch | Target forgets the last hour permanently, caster can add replacement suggestions (blurred) |
4 | Grand illusion of Mergenthaler | 21 | Utility | rounds | Short | Create illusion incl visual, sound and smell, intuition test to disbelieve |
Terrestrial Elements
Lvl | Spell | TN | Type | Duration | Range | Short description |
---|---|---|---|---|---|---|
1 | Tin armor | 15 | Hex | instant | Short | All opponents’ AP are halved |
1 | Traceless step | 15 | Utility | hours | Self | Disadvantage to track the caster |
1 | Move Object | 15 | Utility | rounds | Short | Move object with Strength equal to WP |
2 | Entangle | 17 | Combat | rounds | Short | dam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds. Plant strength = caster WP |
2 | Arcane Urgency | 17 | Enchantment | instant | Short | Target may immediately make one free move and ignore difficult terrain |
2 | Reinforce armor | 17 | Enchantment | rounds | Touch | Armor gains +10 AP and +3 IR |
2 | Curse of Rust | 17 | Hex | instant | Short | 1 item rusts and becomes useless, AP and IR are halved, weapons -2d6 dam and unreliable |
2 | Create bridge | 17 | Utility | rounds | Touch | Create bridge with length WP meter (+1m per overcasting) |
2 | Shoot water jet | 17 | Combat | instant | Short | dam.: 5d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN. |
3 | Nature’s spear | 19 | Combat | instant | Short | dam.: 7d6 L (AP counts), target: 1, range: short, dur.: instant, resist: Dodge TN. Hurl nature’s spear at an opponent |
3 | Barkskin | 19 | Enchantment | rounds | Touch | Target gains +20 AP, +4 IR, and move -1, initiative -1 |
3 | Melting crucible | 19 | Hex | instant | Short | 1 item melts down to its raw material |
3 | Gilded Cage | 19 | Hex | hours | Short | dam.: Restrained, target: 1, range: short, dur.: WP hours. Target is contained in summoned metal cage |
3 | Repair metal | 19 | Utility | instant | Touch | Repair or break a metal object (armor, broken weapon) or craft metal item at 50% of cost |
3 | Wood shape | 19 | Utility | hours | Self | Transform yourself and others in area into trees, undetectable in nature by normal means |
4 | Geyser | 21 | Combat | instant | Short | dam.: 4d6 i, pushed WP meters, prone (IR counts), target: area, range: short, dur.: instant, resist: Dodge TN. |
4 | Awakening of the Woods | 21 | Combat | rounds | Short | dam.: 2d6 L, entangle condition (AP counts), target: area, range: short, dur.: WP rounds, resist: Dodge TN. Strength of vines = caster WP, auto deal 2d6L dam every turn |
4 | Earthquake | 21 | Combat | instant | Short | dam.: 5d6 i, prone (IR counts), target: area, range: short, dur.: instant, resist: Dodge TN. |