Prayers

Level 1 Prayers

LvlPrayerTNTypeDurationRangeShort description
1Blessed weapon15BuffroundsShortTarget deals and additional +1d6 damage on melee attacks. L or i as original wpn dam type. Cost 1 faith point per devotee buffed, or per 1d6 added.
1Ironclad faith15BuffroundsShortGain ward (6+) against non-magical attacks. Cost 1 faith point per target protected.
1Liturgy of Strength15BuffroundsShortDouble Strength on damage. Cost 1 faith point per devotee buffed.
1Our lady of Innocence15BuffroundsShortGain a pool of dice equal to Faith points spent. Each die can be spent by any devotee to reroll 1d6 on any roll.
1Shield of faith15BuffroundsShortTarget gains (invoker’s WP x faith points spent) additional temporary HP and SP.
1Sword of Justice15BuffroundsShortMay reroll any 6 and add, for to hit and damage rolls; cost 1 faith point per target
1Psalm of the dead15DebuffroundsShortTarget must keep rerolling all 6s. Costs 1 faith point per target.
1Repentance15DebuffroundsShortTarget is overwhelmed by regret, hurts self for 1d6 L dam. per round (ignore AP). Cost 1 faith point per target
1Thou shalt not kill15DebuffroundsShortTarget damage is converted from lethal to impact. Cost 1 faith point per target
1Healing touch15HealinstantTouchHeal 2d6 HP or SP per Faith Point Spent
1Bells of Doom15OffenseinstantShortMake pray test vs spell TN. All targets affected gain 1 deafened and 1 fear condition.
1Divine intervention15OffenseinstantShortMake opposed pray vs Athletics test to fling heretic(s) away by WP meters and gain prone condition. Costs 1 faith point per target.
1Penitent Man15OffenseroundsShortTarget is forced to kneel down (same as prone condition). Target can make an opposed leadership vs invoker’s pray test at the start of their turn to break free.
1Whip of the flagellant15OffenseinstantTouchMake a pray vs melee TN test. If successful, the invoker takes 5 L damage to lash out and deal 5d6 L damage to the target.
1Plague of Locusts15SummonroundsShortSummon a swarm of 20 locusts
1Snake branch15SummonroundsShortThrow 1 to 4 branches on ground, each branch becomes WP snake minions. Cost 1 faith point per branch.
1Bless food and drinks15UtilityinstantShortRemoves poison from food and drinks, makes everyone who eats from it heal 1d6 HP
1Deus Vult15UtilityminutesSelfGain advantage on Leadership rolls for the duration of the prayer
1Devil’s advocate15UtilityminutesSelfGain advantage on Deception rolls for the duration of the prayer
1Divine study15UtilityhoursSelfTaking a few hours of time to study books and scrolls, you find clues in a library (GM discretion)
1Last Sacrament15UtilityinstantTouchAvoid a recent corpse from rising as undead or worse
1Mist of Incense15UtilityroundsShortReduces visibility in area (disadvantage on ranged, adv to hide), Endurance test or become lightheaded (stun condition)
1Water walking15UtilityroundsShortTarget can walk on water. 1 target per faith point spent.

Level 2 Prayers

LvlPrayerTNTypeDurationRangeShort description
2Banish Fear and Anger17BuffroundsShortAll devotees in area become immune to fear, stunned and fatigue effects
2Blessing of protection17BuffroundsShortTarget gains ward (4+) to avoid damage from a designated heretic. May change designated heretic once per turn.
2Chalice of Faith17BuffroundsShortTarget may keep re-rolling all 1s on To Hit and damage rolls
2Dei Gratia17BuffminutesShortIgnore the first hit with a nonmagical weapon.
2Icon of Protection17BuffroundsShortGain a pool of WP d6. Invoker and allies may spend these dice to reduce damage.
2Protection from Witchcraft17BuffroundsShortTarget gains additional spell TN equal to the invoker’s WP.
2Tears of Saint Adelbrecht17BuffroundsShortWhen target is hit, their attacker takes 1d6 L damage.
2Martyr’s sacrifice17HealinstantTouchInvoker takes 1 to 5 L damage. For each HP lost, a target (not the invoker) heals 1d6 HP or SP.
2Mourning17HealroundsTouchFor the duration of the prayer, the target does not need to make endurance tests when at 0 HP to check for dieing.
2Banish darkness17OffenseroundsShortDivine light shines on area; heretics in the lit area gain 1d6 L damage per round (ignore AP), for the duration of the prayer.
2Choir of Thorns17OffenseminutesShortCreate an area of thorns. Make pray test vs spell TN. All targets affected gain 1d6 L damage and 1 entangle condition.
2Iron Maiden17OffenseroundsShortFor the duration of the prayer, at the start of the target’s turn, target must make an opposed endurance vs invoker’s pray test or gain 1 bleeding condition.
2Strike the blasphemous17OffenseinstantTouchMake a pray vs melee TN test. If successful, deal 6d6 i damage to the target.
2Plague of frogs17SummonroundsShortSummon a swarm of 20 frogs
2Angel’s wings17UtilityroundsShortTarget can glide downward slowly (not fly upward)
2Consacrate Oath17UtilityinstantTouchForces all targets touched during the prayer to keep their oath, or permanently lose 1 Toughness point
2Divine light17Utility1 roundShortDispell darkness, reveal hidden creatures. Make pray vs spell TN test; heretics suffer 1 blinded condition for 1 round.
2See truth17UtilityroundsSelfSee through invisibility and spot hidden doors
2Sign of God17UtilityinstantSelfIndication whether an idea is dangerous, or give an indication where to find God’s will (GM discretion)
2Turn undead17Utility1 roundShortMake pray vs spell TN test to make undead in the area flee for 1 round
2Zone of silence and calm17UtilityminutesShortArea becomes silent, weather calms down, people behave calmly

Level 3 Prayers

LvlPrayerTNTypeDurationRangeShort description
3Annointing of the Holy Warrior19BuffroundsShortTarget gains resistance (half damage) against nonmagical attacks.
3Aura of protection19BuffroundsShortAll devotees gain ward (4+) to avoid damage from a single designated heretic. Invoker may change designated heretic 1/turn.
3Blessed armor19BuffroundsShortTarget armor gains invoker’s WP x 3 additional AP, and 1 additional IR
3Flagellate19BuffroundsShortTake 1 HP dam per turn; gain 1 extra (melee or ranged) attack with disadvantage
3Hymn of Purity19BuffroundsShortIncrease spell TN by 2; any spell directed at target and not hitting is redirected to another creature by the target’s chosing.
3Compassion19DebuffroundsShortTarget must make opposed leadership vs invoker’s pray test each turn, or chose a non-damaging action that turn.
3Divine wrath19DebuffroundsShortTarget becomes vulnerable (double damage) to nonmagical attacks.
3Anointing of the Sick19HealinstantTouchRemove all conditions, common diseases and common curses
3Sanctuary19HealroundsWP sphereAll creatures within area (WP radius sphere) heal 1d6 HP or SP at the start of the invoker’s turn.
3Chain the Demon19OffenseroundsShortMake pray vs spell TN test. Entangle all heretics in an area within range. Demons, devils and undead take 1d6 L dam per turn.
3Crown of Thorns19OffenseinstantTouchChoose a target in melee range. Make pray vs melee TN test. If successful, target gains 7d6 L damage and 1 bleeding condition.
3Memento Mori19OffenseinstantShortDon’t forget to die! Make pray vs spell TN test. All undead in the area suffer 5d6L damage.
3Plague of Boils19OffenseinstantShortMake pray vs spell TN test. All targets in AoE suffer 2d6 i damage and gain 1 fatigue condition
3Pyre19OffenseinstantTouchMake pray vs melee TN test. If successful, lights a fire at the feet of a heretic, cause 4 ablaze and 1 entangle conditions
3Vade Retro Satanas19OffenseinstantShortMake pray vs spell TN test. A target in short range suffers 6d6 L damage and a fear condition
3Angels of Vengeance19SummonroundsShortSummon 3 angel minions
3Banishment19Utility1 roundShortMake pray vs spell TN test to make heretics in the area flee for 1 round
3Confession19Utility1 roundTouchMake pray vs spell TN test to force the target to speak out loud and truly
3Father’s blessing19UtilityhoursShortTarget gains 1 temporary fortune point, usable during the duration of the prayer

Level 4 Prayers

LvlPrayerTNTypeDurationRangeShort description
4Deus ex machina21BuffroundsShortTarget may spend 1 fortune to ignore one attack or spell entirely. May be cast reactively out of turn.
4The Hammer of the Witches21BuffroundsShortMelee weapon becomes magical, may make 1 extra melee attack per turn.
4Miracle of Absolution21HealinstantTouchTarget immediately goes back to full HP and SP; all AP are repaired.
4Crucifixion21OffenseroundsShortMake opposed pray vs courage test at start of each of invokter’s turns to keep the target in restrained condition.
4Judgement Day21OffenseinstantShortAll devotees heal 1d6 HP and 1d6 SP. Invoker makes pray test vs spell TN. All heretics affected suffer 4d6 L damage.
4Wounds of the Saviour, Stigmata21OffenseinstantShortChoose a target in short range. Make pray vs spell TN test. Wounds appear, the target gains 4 bleeding conditions
4Wrath of the heavens21OffenseinstantShortMake pray vs spell TN test. Lightning strikes a heretic in short range for 9d6 L damage.
4Horsemen of the Apocalypse21SummonroundsShortSummon 4 horsemen minions. Remove any remaining Faith Points when casting this miracle.
4Revelation21UtilityinstantSelfInvoker gains a vision (GM discretion) and is out for 1 full round

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