Talents
Combat Talents
Talent | Max | Prereq | Short Description |
---|---|---|---|
Accurate shot | BS, 4 | +1 dam with that ranged weapon | |
Alertness | Cannot be surprised | ||
Armbreaker | Opposed S test to break arm | ||
Armor master | Reduce armor penalties by 1 | ||
Armor piercing | 1 fortune to ignore armor points | ||
Armorbreaker | Destroy armor instead of crit damage | ||
Assassinate | Ag | +1d6 dam when hidden or surprising | |
Bar brawler | 2 | +1d6 dam on unarmed/knuckles | |
Battle rage | Frenzy | When frenzied, x2 strength to dam | |
Blather | Opposed deception/logic to cause disadvantage | ||
Bleeding strike | WS | 1 fortune to add bleeding to damage | |
Blinding strike | WS | 1 fortune to add blinded to damage | |
Blood lash | WP | Spend move and -1HP to cause bleed | |
Bloodletting | Take bleed for advantage vs disease/poison | ||
Brutal strike | Add S to dam, opponent gains advantage to hit | ||
Bypass armor | 1 fortune to ignore impact reduction | ||
Cleave | Deal leftover dam to next opponent | ||
Clever shot | Cover penalties reduced | ||
Cloak parry | Cloak has +1 parry | ||
Deathstrike | Spend action to deal 2x dam next time | ||
Debilitating strike | Loose action instead of damage | ||
Defend mount | Force to attack you instead of mount | ||
Dervish attack | Roundhouse attack | Deal full dam on all that are hit | |
Destroy armor | +1d6 dam to armor | ||
Diehard | T | +3 HP | |
Disarming strike | Opposed test to disarm | ||
Drilled | Dam +1 when next to ally | ||
Drunken fighter | Opponents gain disadvantage | ||
Entangling strike | Entangle when hitting | ||
Execute | +3d6 dam to prone/restrained opponent | ||
Exploit advantage | Extra advantage on advantage | ||
Extended crit range | Crit range +1 | ||
Frenzy | When frenzied, advantage to hit | ||
Furious assault | 1 fortune to make extra attack at disadvantage | ||
Grab weapon | Grab opponents impact weapon | ||
Grappler | Advantage when grappling | ||
Improved initiative | Advantage to initiative | ||
In-fighting | Advantage to hit, +1d6 dam vs polearms | ||
Inspire allies | Fel | 1 fortune to give allies advantage to hit | |
Iron Jaw | T | Ignore 1 stun condition | |
Jump strike I | Advantage on dam when jumping down | ||
Jump strike II | Jump strike I | +1d6 dam when jumping down | |
Knockout strike | Advantage to dam with impact weapons | ||
Long shot | Range increment 1 reduced | ||
Mobile dodge | When moving, +1 dodge | ||
Mobility | Ignore difficult terrain | ||
Mounted fighter | Advantage against unmounted opponents | ||
One-hand dodging | +1 dodge with empty offhand | ||
One-hand fencing | +1 parry with empty offhand | ||
Parry arrows | Add shield parry bonus to dodge | ||
Parry master | Add both hands’ parry bonus | ||
Pistolier | Only offhand pistol at disadvantage | ||
Powerful strike | S, 4 | -1 to hit, +1d6 damage | |
Protect ally | Spend move to protect ally | ||
Pull closer | Pull when hitting with entangle | ||
Push away | Push when hitting with impact weapon | ||
Relentless charge | S | +1d6 dam when charging | |
Relentless rage | Frenzy | When frenzied, ignore knockdown | |
Reliable hit | S | Advantage on dam with that weapon | |
Riposte I | +1d6 dam when opponent misses | ||
Riposte II | Riposte I | Advantage to hit when opponent misses | |
Robust | +1 impact reduction | ||
Roundhouse attack | Divide dam on all that are hit | ||
Rout allies | Fel | Spend action to remove fear from allies | |
Sanguine broker | Transfer HP from one to another | ||
Shield push | Push with a shield | ||
Shieldbreaker | Break shield instead of damage | ||
Smash hard | 1d6 impact dam with lethal dam | ||
Stealth shot | Remain hidden on ranged attacks | ||
Stunning strike | WS | 1 fortune to add stun to damage | |
Taunt | Opposed test to force to attack you | ||
Terrain master | Create cover, (dis)advantageous/difficult terrain | ||
Thick hide | T | +1 armor point | |
Tough as nails | Endurance test to stay conscious at 0 stun | ||
Trancing dance | When moving, advantage vs fear/charm | ||
Trip | Trip when hitting | ||
Two-weapon fighting | Only offhand at disadvantage | ||
Twohanded master | 2 | +1/2 S to dam on two-handed melee weapons | |
Unbleeding | T | Ignore 1 bleeding condition | |
Undieing rage | Frenzy | When frenzied, gain T temporary HP | |
Untiring | T | Ignore 1 fatigue condition | |
War leader | Allies gain advantage vs fear | ||
Wardancer | When moving, +1d6 melee damage | ||
Weapon specialization | WS, 4 | +1 dam with that melee weapon | |
Witty repartee | Insult to gain +1 damage |
Craft/gather Talents
Talent | Max | Prereq | Short Description |
---|---|---|---|
Brewing | Int, 4 | Career | Can brew potions |
Crafting | Int, 4 | Career | Craft items (50% price) |
Herbalism | Int, 4 | Career | Can gather herbs |
Inventor | Int, 4 | Career | Make item modifications |
Poisoner | Int, 4 | Career | Can create poisons |
Runesmithing | WP, 5 | Career | Can add runes to items |
Divine Talents
Talent | Max | Prereq | Short Description |
---|---|---|---|
Write purity seal | Fel, 4 | Career | Spend endeavor to create purity seal(s) |
Annointed | Pray I | Prayers cost 1 faith point less, never 0 | |
Devout | Pray I | Gain WP extra faith point max | |
Pray I | Career | Can invoke lvl 1 prayers, WP faith point max | |
Pray II | Pray I | Can invoke lvl 2 prayers, 2xWP faith point max | |
Pray III | Pray II | Can invoke lvl 3 prayers, 3xWP faith point max | |
Pray IV | Pray III | Can invoke lvl 4 prayers, 4xWP faith point max | |
Holy hatred (group) | Career | Prayers deal +1d6 dam vs chosen group | |
Impassioned zeal | Fel | Career | Attract followers |
Fortune Talents
Talent | Max | Prereq | Short Description |
---|---|---|---|
Extra fortunate | 4 | +1 fortune point max | |
Fortune burning | 4 | May use 1 extra fortune point/turn | |
Lucky | Recover 1 extra fortune |
Magick Talents
Talent | Max | Prereq | Short Description |
---|---|---|---|
Aetheric attunement | Career | Reduce miscast tally by WP after miscast | |
Arcane Magick I | Career | Can cast level 1 arcane spells, all lores | |
Arcane Magick II | Arcane Magick I | Can cast level 2 arcane spells, half lores | |
Arcane Magick III | Arcane Magick II | Can cast level 3 arcane spells, quadrant lores | |
Arcane Magick IV | Arcane Magick III | Can cast level 4 arcane spells, 1 lore | |
Battle wizard | WP | Career | Armor pen. 1 less; no miscast disadv in melee |
Blood Magick | WP | Take HP-1 for CN-1 | |
Counterspell | Career | May defend against spells | |
Dissipate channeling | May build down channeling | ||
Distant spell | Career | Increase spell range, CN+2 | |
Empower spell | Career | Reroll damage, CN+2 | |
Favorite spell | Int | Career | CN-1 on one spell |
Hidden spell | Int | Career | No sound/gestures on one spell |
Lasting spell | Career | Double duration, CN+2 | |
Magick resistance | WP, 3 | Career | Gain +1 Magick DC |
Quick casting | Career | Cast 2 spells, each CN+2 | |
Reflect spell | Counterspell | May reflect spell back to caster | |
Second sight | Career | Sense magick |
Skill Talents
Talent | Max | Prereq | Short Description |
---|---|---|---|
Advanced education | Advanced math, science, literature | ||
Alley cat | Advantage on stealth in urban | ||
Amputate | Amputate limb to save from death | ||
Animal affinity | Animals do simple things | ||
Animal training | Can train animals | ||
Argumentative | Advantage when debating | ||
Armor repair | Repair double armor points/day | ||
Attractive | Advantage to charm other gender | ||
Beneath notice | People ignore you | ||
Blind | Blind, but observant via sound | ||
Briber | Advantage on bribe | ||
Camouflage | May hide a group of characters | ||
Cauterize | Turn bleeding into wounds | ||
Cheating | Sleight of hand test to reroll die/draw card | ||
Climb | Advantage on climbing | ||
Commanding presence | Advantage on Fel to lower status | ||
Consume alcohol | Advantage when consuming alcohol | ||
Counterfeit | Read/write | Can counterfeit licenses/permits/… | |
Courage | Advantage to resist fear/torture | ||
Deaf | Deaf, but observant via sight | ||
Dealmaker | Fel, 5 | Buy/sell items at ±5% | |
Deep pockets | Have simple items | ||
Discern lies | Advantage to detect lies/counterfeit | ||
Disguise | Advantage on disguise | ||
Dramatic entrance | Fortune point for social advantage | ||
Dramatic escape | Fortune point for escape | ||
Drive | Can drive land vehicles | ||
Elusive | Hide your trail | ||
Escape artist | Advantage to escape grapple/ropes/… | ||
Fast healer | T | Heal +1HP/night | |
Fast movement | Ag | Movement +1 (+10m outdoors, +5m indoors) | |
First aid | Int | Medicine test and full round to heal 1 HP | |
Foresight | Fortune to force opponent reroll | ||
Gold fever | Advantage to spot precious items | ||
Gossip | Fel | Gain 1 rumour/session | |
Hide in nature | Advantage on stealth in nature | ||
Hunter | Provide food when outdoors | ||
Improvisation | Use other skill if narrated | ||
Infiltration | Blend into a group | ||
Interrogate | Advantage on interrogation/torture | ||
Investigative | Gain clues | ||
Iron stomach | Advantage vs ingested poisons/diseases | ||
Kip up | Get up with no move | ||
Liar | Advantage when lying | ||
Lip reading | May read lips | ||
Long jump | Advantage and 2x range/height on jump | ||
Lore | Deep knowledge on subject | ||
Menacing | Advantage on intimidation | ||
Night vision | P | Racial | See clearly in dim light for 20m |
Noble blood | Born from noble family | ||
Performer | Advantage when performing/entertaining/art | ||
Pick lock | Career | Can use lock picking tools | |
Read and write | Can read and write | ||
Ride | Ride horses | ||
Sail | Can use ships | ||
Secret identity | Have a secret identity/life | ||
Secret Signs | Understand secret signs | ||
Set traps | Can set traps | ||
Stitch up | Advantage to remove bleeding | ||
Sturdy traveler | Advantage on travel endurance | ||
Surgeon | Medicine test and 1 hour to heal 1 HP/day | ||
Swim | Can swim | ||
Track | Can track | ||
Unseen move | Hiding is a free action | ||
Unshakable | No cool check on blackpowder fire | ||
Use rope | Advantage when using ropes | ||
Use war machines | Can use war machines |
Divination Talents
Talent | Max | Prereq | Short Description |
---|---|---|---|
Divination | Use endeavor to roll Int dice; can be used to swap |